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Simulators Take the Humans Out of Hiring
5 Feb 2012 at 8:18am
Posted by Soulskill

pa href="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/0/da"img src="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/1/da"img src="http://feedads.g.doubleclick.net/~at/xJXkon9mQkSxnxwJNEQjvPmmtls/1/di" border="0" ismap="true"/img/a/pHugh Pickens writes "Ken Gaebler discusses a new way of hiring called 'employment simulations,' which are gaining popularity among high-tech firms that are seeking data from prospective employees that you can't get from sit-down interviews. In a typical employment simulation, candidates participate in online 'video games' that leverage simulation software to determine how well candidates perform in actual job situations. 'There are no questions about your former work experience and office habits. There's simply a computer game. If you win, you get the job. If you lose, game over.' As one example, call centers are very amenable to simulations because the work environment (a series of computer programs and databases) is relatively easy to replicate and the tasks that make up job performance are easy to measure (data entry speed and accuracy, customer service, multitasking, etc). Other employment simulation programs have been written for healthcare, insurance, retail sales, financial services, hospitality and travel, manufacturing and automotive, and telecom and utilities. But skeptics say employment simulators and other computer-based hiring models have some drawbacks. 'Like any technology, the effectiveness of employment simulations is limited to the quality of the software and its accessibility to users,' says Gaebler."pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Simulators+Take+the+Humans+Out+of+Hiring%3A+http%3A%2F%2Fbit.ly%2FxLszOo"img src="http://a.fsdn.com/sd/twitter_icon_large.png"/a a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F05%2F0415236%2Fsimulators-take-the-humans-out-of-hiring%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"img src="http://a.fsdn.com/sd/facebook_icon_large.png"/a a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/05/0415236/simulators-take-the-humans-out-of-hiring?utm_source=slashdotamp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"//a /div/ppa href="http://games.slashdot.org/story/12/02/05/0415236/simulators-take-the-humans-out-of-hiring?utm_source=rss1.0moreanonamp;utm_medium=feed"Read more of this story/a at Slashdot./pimg src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/OpgKyRA1adc" height="1" width="1"/

Thanks to DRM, Some Ubisoft Games Won't Work Next Week
3 Feb 2012 at 11:37am
Posted by timothy

pa href="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/0/da"img src="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/1/da"img src="http://feedads.g.doubleclick.net/~at/r29fDfBhkEDYcGZk6-aFkUZTOVM/1/di" border="0" ismap="true"/img/a/phypnosec writes "Several of Ubisoft's biggest titles won't be playable as of next week thanks to a server move by the publisher and the restrictive DRM that was used in their development. This isn't just multiplayer either. Because Ubisoft thought it would be a smart plan to use always on DRM for even the single player portion of games like Assassin's Creed, even the single player portion of that title won't be playable during the server move. Some of the other games affected by this move will be Tom Clancy's HAWX 2, Might amp; Magic: Heroes 6 and The Settlers 7. The Mac games that will be broken during this period are Assassin's Creed, Splinter Cell Conviction and The Settlers. This move was announced this week as part of a community letter, with Ubisoft describing how the data servers for many of the publisher's online services would be migrated from third party facilities to a new location starting on the 7th February. The publisher didn't reveal how long the transfer would take."pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Thanks+to+DRM%2C+Some+Ubisoft+Games+Won't+Work+Next+Week%3A+http%3A%2F%2Fbit.ly%2FvZohCJ"img src="http://a.fsdn.com/sd/twitter_icon_large.png"/a a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F03%2F1446207%2Fthanks-to-drm-some-ubisoft-games-wont-work-next-week%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"img src="http://a.fsdn.com/sd/facebook_icon_large.png"/a a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/03/1446207/thanks-to-drm-some-ubisoft-games-wont-work-next-week?utm_source=slashdotamp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"//a /div/ppa href="http://games.slashdot.org/story/12/02/03/1446207/thanks-to-drm-some-ubisoft-games-wont-work-next-week?utm_source=rss1.0moreanonamp;utm_medium=feed"Read more of this story/a at Slashdot./pimg src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/MmSq6iXNh2Q" height="1" width="1"/

Oklahoma Politician Wants To Tax Violent Video Games
2 Feb 2012 at 2:25pm
Posted by timothy

pa href="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/0/da"img src="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/1/da"img src="http://feedads.g.doubleclick.net/~at/OKPRo27LVhIvL95jY36XQkDBSPo/1/di" border="0" ismap="true"/img/a/pdotarray writes "According to an Oklahoma politician, video games help cause many problems affecting the youth of today, but they can also help solve those same problems. Representative William Fourkiller, a Democrat, has proposed a 1% tax on every video game sold which has a Teen, Mature or Adults Only rating. He explains that half of the money would go towards helping to get kids playing outside, while the other half would be placed into a bullying prevention fund."pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Oklahoma+Politician+Wants+To+Tax+Violent+Video+Games%3A+http%3A%2F%2Fbit.ly%2FxOboQX"img src="http://a.fsdn.com/sd/twitter_icon_large.png"/a a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F02%2F02%2F1757239%2Foklahoma-politician-wants-to-tax-violent-video-games%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"img src="http://a.fsdn.com/sd/facebook_icon_large.png"/a a class="nobg" href="http://plus.google.com/share?url=http://games.slashdot.org/story/12/02/02/1757239/oklahoma-politician-wants-to-tax-violent-video-games?utm_source=slashdotamp;utm_medium=googleplus" onclick="javascript:window.open(this.href,'', 'menubar=no,toolbar=no,resizable=yes,scrollbars=yes,height=600,width=600');return false;"img src="http://www.gstatic.com/images/icons/gplus-16.png" alt="Share on Google+"//a /div/ppa href="http://games.slashdot.org/story/12/02/02/1757239/oklahoma-politician-wants-to-tax-violent-video-games?utm_source=rss1.0moreanonamp;utm_medium=feed"Read more of this story/a at Slashdot./pimg src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/4b5ury6GUN0" height="1" width="1"/

Leaked Zynga Memo Justifies Copycat Strategy
2 Feb 2012 at 10:37am
Posted by timothy

pa href="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/0/da"img src="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/1/da"img src="http://feedads.g.doubleclick.net/~at/0RocWPquqTOwtxDtgApJ1FaRdmM/1/di" border="0" ismap="true"/img/a/pbonch writes "After taking heat over allegations of copying hit indie game Tiny Tower, Zynga founder Mark Pincus wrote an internal memo justifying the company's strategy of cloning competing titles, citing the Google search engine and Apple iPod as successful products which weren't first in their markets. Pincus infamously told employees: 'I don't want f*cking innovation. You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.'"pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Leaked+Zynga+Memo+Justif...

Linux Game Publishing CEO Resigns
1 Feb 2012 at 12:00pm
Posted by Unknown Lamer

pa href="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/0/da"img src="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/1/da"img src="http://feedads.g.doubleclick.net/~at/nQDhiC4npRb2Gx4EMGW-nDwInAU/1/di" border="0" ismap="true"/img/a/pAn anonymous reader writes "The CEO of the once fledging Linux Game Publishing, Michael Simms, has announced his resignation. Simms attributes his resignation from the Linux game porting company he founded more than a decade ago to being burned out and having little success as of late in his work." In his place, Clive Crouse will be taking the helm.pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Linux+Game+Publishing+CEO+Resigns%3A+http%3A%2F%2Fbit.ly%2FxvS1yN"img src="http://a.fsdn.com/sd/twitter_icon_large.png"/a a class="slashpop" href="http...

emAngry Birds/em Boss Credits Piracy For Popularity Boost
1 Feb 2012 at 2:08am
Posted by Soulskill

pa href="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/0/da"img src="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/1/da"img src="http://feedads.g.doubleclick.net/~at/snkX3hRUNqmDOYAh-Dl9ERluUog/1/di" border="0" ismap="true"/img/a/pAn anonymous reader writes "Mikael Hed is the CEO of Rovio Mobile, the company behind popular mobile puzzle game Angry Birds. At the Midem conference Monday, Hed had some interesting things to say about how piracy has affected the gaming industry, and Rovio's games in particular: '"We could learn a lot from the music industry, and the rather terrible ways the music industry has tried to combat piracy." Hed explained that Rovio sees it as "futile" to pursue pirates through the courts, except in cases where it feels the products they are selling are harmful to the Angry Birds brand, or ripping off its fans. Whe...

Dutch Supreme Court Sees Game Objects As Goods
31 Jan 2012 at 4:35pm
Posted by Soulskill

pa href="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/0/da"img src="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/1/da"img src="http://feedads.g.doubleclick.net/~at/5c3cXd8ay-CuMbvNv1p5U5r4zGM/1/di" border="0" ismap="true"/img/a/pthrill12 writes "The Dutch Supreme Court ruled on January 31st that the taking away of possessions in the game Runescape from a 13-year-old boy, who was threatened with a (real) knife, was in fact theft because the possessions could be seen as actual goods. The highest court explained this not by arguing it was software that was copied, but by stating that the game data were real goods acquired through 'effort and time investment,' and 'the principal had the actual and exclusive dominion of the goods' mdash; up until the moment the other guy took them away, that is."pdiv class="share_submission" style="positi...

Ian Bogost Replies: Deep Thoughts On Gaming
30 Jan 2012 at 1:08pm
Posted by timothy

pa href="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/0/da"img src="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/1/da"img src="http://feedads.g.doubleclick.net/~at/OEA1td8lEQ4oAWe2dyxvsDxk6u0/1/di" border="0" ismap="true"/img/a/pA few weeks back, you asked gaming-world academic and game designer Ian Bogost questions from the business, philosophical, and aesthetic sides of gaming; below, find his responses. Thanks, Ian!pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Ian+Bogost+Replies%3A+Deep+Thoughts+On+Gaming%3A+http%3A%2F%2Fbit.ly%2FA7QBrv"img src="http://a.fsdn.com/sd/twitter_icon_large.png"/a a class="slashpop" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F12%2F01%2F30%2F1611204%2Fian-bogost-replies-deep-thoughts-on-gaming%3Fut...

Interactive Games and Concept Cars (Video)
30 Jan 2012 at 8:50am
Posted by Roblimo

pa href="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/0/da"img src="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/1/da"img src="http://feedads.g.doubleclick.net/~at/UgANUc9G_CEpoOVNMra_5bYC-YQ/1/di" border="0" ismap="true"/img/a/pSo far, Timothy Lord has showed you the Tesla Model S, a CODA electric car, both gas and electric Smarts, and the Chevy Segway. Now, in his final wrap-up video from the North American International Auto Show, he looks at some concept car models he doesn't think will ever make it to production, along with some interactive games some of the car makers used to draw attention to their products.pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Interactive+Games+and+Concept+Cars+(Video)%3A+http%3A%2F%2Fbit.ly%2FxjPzg2"img src="http://a.fsdn.com/sd/twitt...

Anger With Game Content Lock Spurs Reaction From Studio Head Curt Shilling
29 Jan 2012 at 11:57pm
Posted by timothy

pa href="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/0/da"img src="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/1/da"img src="http://feedads.g.doubleclick.net/~at/rHWJFavJmkN7-vgNS8xZfISnle4/1/di" border="0" ismap="true"/img/a/pMojoKid writes "Studios and publishers are fighting back hard against the used game market, with the upcoming title Kingdoms of Amular the latest to declare it will use a content lock. In this case, KoA ups the ante by locking out part of the game that's normally available in single-player mode. Gamers exploded, with many angry that game content that had shipped on the physical disc was locked away and missing, as well as being angry at the fact that content was withheld from used game players. One forum thread asking if the studio fought back against allowing EA to lock the content went on for 49 pages befor...

Iwata Confirms Nintendo Network, New Wii U Controller Functions
27 Jan 2012 at 10:52am
Posted by Soulskill

pa href="http://feedads.g.doubleclick.net/~at/N5mbv5rESUez6Owm6GCliB1WdWo/0/da"img src="http://feedads.g.doubleclick.net/~at/N5mbv5rESUez6Owm6GCliB1WdWo/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/N5mbv5rESUez6Owm6GCliB1WdWo/1/da"img src="http://feedads.g.doubleclick.net/~at/N5mbv5rESUez6Owm6GCliB1WdWo/1/di" border="0" ismap="true"/img/a/pNew submitter DeanCubed writes "In a Nintendo investor meeting, CEO Satoru Iwata confirmed a new Nintendo Network for the company's 3DS and upcoming Wii U game systems. This includes multiple user accounts per console (not tied to hardware, a first for Nintendo) and digitally distributed retail software releases for their online store. Iwata also noted that the Wii U's tablet controller will feature NFC (Near Field Communication) functionality, allowing the ability to use figurines and cards to input visual data to the console. They are hoping to use this to make micro-transactions for paid DLC easier."pdiv c...

Pac-Man Is NP-Hard
26 Jan 2012 at 6:33pm
Posted by samzenpus

pa href="http://feedads.g.doubleclick.net/~at/wk30VfpZPuil78ZLtLMMzII9sX8/0/da"img src="http://feedads.g.doubleclick.net/~at/wk30VfpZPuil78ZLtLMMzII9sX8/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/wk30VfpZPuil78ZLtLMMzII9sX8/1/da"img src="http://feedads.g.doubleclick.net/~at/wk30VfpZPuil78ZLtLMMzII9sX8/1/di" border="0" ismap="true"/img/a/pMrSeb writes "An Italian researcher with a penchant for retro games mdash; or perhaps just looking for an excuse to play games in the name of science! mdash; has used computational complexity theory to decide, once and for all, just how hard video games are. In a truly epic undertaking, Giovanni Viglietta of the University of Pisa has worked out the theoretical difficulty of 13 old games, including Pac-Man, Doom, Lemmings, Prince of Persia, and Boulder Dash. Pac-Man, with its traversal of space, is NP-hard. Doom, on the other hand, is PSPACE-hard."pdiv class="share_submission" style="position:relative;" a cla...

Xbox 720 Might Reject Used Games
26 Jan 2012 at 1:36pm
Posted by timothy

pa href="http://feedads.g.doubleclick.net/~at/L4M8JBniz2EY6tHGRD1J2CjD71M/0/da"img src="http://feedads.g.doubleclick.net/~at/L4M8JBniz2EY6tHGRD1J2CjD71M/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/L4M8JBniz2EY6tHGRD1J2CjD71M/1/da"img src="http://feedads.g.doubleclick.net/~at/L4M8JBniz2EY6tHGRD1J2CjD71M/1/di" border="0" ismap="true"/img/a/psilentbrad writes "Online passes are a recent staple in staving off used sales. Limiting what used buyers can access is a protective measure for publishers, much to the chagrin of parts of the gaming community. Chris Kohler of Wired argues that the death of used games is inevitable, and passes are the first step toward something exactly like a native anti-used game something integrated into consoles. He notes, of course, that digital is the future of buying games, but in the meantime we may be looking at 'an interim period in which the disc as a delivery method is still around but ... becomes more like a PC g...

Zynga Accused of Cloning Hit Indie iPhone Game emTiny Tower/em
26 Jan 2012 at 5:36am
Posted by samzenpus

pa href="http://feedads.g.doubleclick.net/~at/fHmeOeHC57UCZUcswNTbJ99kQaM/0/da"img src="http://feedads.g.doubleclick.net/~at/fHmeOeHC57UCZUcswNTbJ99kQaM/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/fHmeOeHC57UCZUcswNTbJ99kQaM/1/da"img src="http://feedads.g.doubleclick.net/~at/fHmeOeHC57UCZUcswNTbJ99kQaM/1/di" border="0" ismap="true"/img/a/pFrankPoole writes "Indie iPhone game developer Nimblebit is accusing social games giant Zynga of ripping off its popular mobile title Tiny Tower. Nimblebit's Ian Marsh got word out about the similarities between Dream Heights and Tiny Tower with an image that's still making the Twitter rounds. The image is made up of screenshots showing how Dream Heights' interface and gameplay mechanics appear strikingly similar to Tiny Tower's."pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Zynga+Accused+of+Cloning+Hit+Indie+iPhone+Game+Tiny+Tower%3A+http%3A%...

Turning the Hayden Planetarium Into a Giant Videogame
25 Jan 2012 at 3:40pm
Posted by samzenpus

pa href="http://feedads.g.doubleclick.net/~at/zSEuVOD7CmuJWvzPcsxHezW9XHk/0/da"img src="http://feedads.g.doubleclick.net/~at/zSEuVOD7CmuJWvzPcsxHezW9XHk/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/zSEuVOD7CmuJWvzPcsxHezW9XHk/1/da"img src="http://feedads.g.doubleclick.net/~at/zSEuVOD7CmuJWvzPcsxHezW9XHk/1/di" border="0" ismap="true"/img/a/ppigrabbitbear writes "Remember your first visit to the planetarium? Neil DeGrasse Tyson does mdash; it was what inspired him to become an astrophysicist in the first place. That same planetarium, now under Tyson's direction, is currently undergoing a transformation the likes of which Neil's young self couldn't have possibly imagined: It's becoming a giant videogame."pdiv class="share_submission" style="position:relative;" a class="slashpop" href="http://twitter.com/home?status=Turning+the+Hayden+Planetarium+Into+a+Giant+Videogame%3A+http%3A%2F%2Fbit.ly%2Fzgkahr"img src="http://a.fsdn.com/sd/twitter_icon_large...

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